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Intramural Co-Rec
Volleyball
All participants must be current students,
faculty, or staff of Columbia College. A current CC photo I.D. card
must be presented before each match.
FORFEITS
Game Time is Forfeit Time
Teams should report to the Courts at
Southwell Complex prior to their scheduled playing time. Any
team that does not have at least four players at
the scheduled starting time will forfeit the first game. After 10
minutes the second game will be forfeited and at 15 minutes the
third game will be forfeited. This rule will be STRICTLY
ENFORCED. Two forfeit eliminates your team from further
play.
EQUIPMENT
1.
All necessary
equipment (ball, net, etc.) will be provided by Intramural Sports.
2.
Non-marking tennis shoes must be worn. Sandals and boots are
strictly prohibited.
3. All
jewelry shall be removed or taped over. This includes, but is not
limited to, necklaces, earrings, bracelets, and watches. Unyielding
or dangerous equipment is not permitted.
MISCELLANEOUS
1. Players may be added
to the roster until playoffs begin. Players are only eligible to
play on one team regardless of what league they are in.
2. A match shall consist
2 out of 3 games during the regular season, and best 2 out of 3 during the
playoffs. During regular season there is a 50 minute time limit on
all games.
3. All 3 games shall be
played to 25 points. A team must win by 2 points. Rally scoring is
in effect (i.e. a point is earned on every serve.)
4. An official will be
provided / assigned by the Intramural Sports Department.
5. There must be a minimum
of two people of each sex on the court (ex. 4 females & 2 male or
vice versa, with the exception of if there are only 4 people on the
court, therefore you must have one person of each sex on the floor.
ex) 3 females, one male.)
MAJOR RULES
OF PLAY
1. The ball remains in
play when a team forces a ball to hit a ceiling anywhere on its own
side of the net and the net extended, provided that the team can
legally play the ball next. Otherwise, the ball is blown dead and
awarded to the other side.
2. The side and end lines
are in bounds.
3. Each team can hit the
ball no more than 3 times before the ball crosses the net again,
unless there is simultaneous contact by opponents. A block does not
count as one of the three hits.
4. If the serve touches the net, inside the antennas (sidelines),
it is LIVE and must be played. A serve will be deemed out of play
if it hits a post, net support, antennas, or the net outside of the
court boundary.
5. A serve may not be blocked.
6. Double hits and lifts may be called as judged by the official.
7. A ball may be played
from out of bounds provided it goes over the net between the two
antennae.
8. When
playing a game with four (4) players all players except the server
will be considered in the front row (for hitting and blocking
purposes.) When playing a game with five (5) players, all players
except the two most recent servers are considered in the front row.
9. Teams shall change
sides of the court after each game.
10. Each team is allowed
one time-out per game (1 minute). Unused time-outs do not
carry over.
LEGAL HITS
Forearm Pass:
If two arms are used, ball must strike both forearms simultaneously.
Cup one hand into the other and keep elbows straight.
Set:
Ball is contacted by fingers and
thumbs of both hands. Get under ball, bend knees, elbows bent and
pointing out, index fingers and thumb form a triangle.
Spike:
Approach from behind the ball
with the ball overhead. Lead spiking arm with elbow, snap heel of
hand into the ball as non-spiking arm is driven down. Do not direct
ball by carrying it in your hands. Hit cleanly, instantaneously.
Block:
Jump straight up toward direction of spike, near to net with hands
above head spread to cover as much space as possible. You may reach
over the net to block a ball that has been spiked. (You may NOT
reach over the net to block a ball that is being set!)
Serve:
Both feet must be behind black line. Any position behind the back
line is allowed. Hold or toss the ball with one hand and hit it
(overhand or underhand) with the other.
POSITION
RULES
1. Three players in front
line, three players in back line.
2. The 10’ line spiking
rule will be in effect. A back row player may not jump to hit a ball
from in front of the 10 foot line. They may jump from behind
the line, spike the ball, and land in front of the line.
3. Serving order must be
maintained.
4. Teams may rotate
players in a clockwise direction or substitute player for player.
FOULS
1. Server hits ball out of
court.
2. Player serves out of
order.
3. Player does not cleanly
hit the ball such that the ball appears to rest momentarily at
contact.
4. Player hits ball
successively (exception: blocker may re-hit after simultaneous hit).
5. Team plays the ball
more than three times before sending it to opponents’ court.
6. Player touched net,
reaches over net to block a set, steps fully across center line, or
interferes with opponents under net while ball is in play.
7. Unsportsmanlike play.
REPLAYS
1. Official cannot see play
to make a fair judgment.
2. Any object enters the
court or interferes with play.
3. A player serves before
officials whistle.
4. Simultaneous fouls by
opponents result in replay of point.
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