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Columbia
College
Intramural Basketball
(In adopting basketball rules for the use at Columbia College, the
object has been to keep as close to the original rules as possible.
The Department of Campus Recreation is committed to safety and
accident prevention for all IM participants.)
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Protect our courts! Make sure your shoes are free from ice, mud,
salt, etc. If possible, wear a separate pair of shoes than the ones
you wish to play in.
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Current Columbia College
I.D.’S
must be presented upon entrance to the Courts at Southwell Sports
Complex.
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NO TOBACCO PRODUCTS OR ALCOHOLIC BEVERAGES
will be permitted in or around the playing areas.
GENERAL GUIDELINES
NO SWEARING
One warning will be given by the supervisor. Following the
warning, any player, coach, or spectator in violation will be
removed from the playing area.
GAME TIME IS FORFEIT TIME. Failure to show up for your
scheduled game time will result in a forfeit.
There is a minimum of four players required to play and a maximum of
five players allowed to play. The roster is frozen at the start of
playoffs.
All participants are to be in proper recreational attire. This
should include T-shirt or basketball jersey, gym shorts or sweat
pants, and basketball shoes. No marking sole shoes will be allowed.
Numbered jerseys will be provided.
The supervisor’s authority and jurisdiction will be in effect at and
around the area of play at all times. Spectators are not to be on
the court. Spectators may sit on the bleachers at the end of the
court.
A player/coach may be warned and/or ejected from the game for
sportsmanship violations. Unsportsmanlike conduct will result in a
technical foul issued by the referee.
(Two technical fouls in one game will result in player
disqualification from game along with a one game suspension. Three
technical fouls received by a single participant throughout the
season, will result in immediate disqualification from league, no
questions asked!)
A flagrant foul will result in an automatic removal from the game
and game site and a minimum of 1 additional game suspension. More
may be added at the discretion of the Intramural Supervisor.
The supervisor’s have the authority to stop the game at any time and
give one warning to players, managers, and spectators for
unsportsmanlike conduct. Every team is responsible for its fans
and/or players on the bench.
DURING THE GAME,
the team captain and/or coach will be the only person allowed
to discuss a play or call with the referee, only during a
dead ball situation. THERE WILL BE NO DISCUSSION ON A JUDGEMENT
CALL MADE BY THE SUPERVISOR.
The definition of discuss, is: FOR THE CAPTAIN/COACH TO
CALMLY, PRESENT HIS OR HER CASE TO THE OFFICIAL. If the
supervisor is approached by anyone other than the captain/coach, an
immediate technical foul will be administered to that person. IF
THE SUPERVISOR IS VIOLATED OR THREATENED BY ANYONE (CAPTAIN, COACH,
PARTICIPANT, OR FAN) IMMEDIATE EJECTION FROM THE GAME AND
COURTS AREA WILL RESULT, NO QUESTIONS ASKED.
All questions/complaints will be directed to Shelby Schultes @
875-7437.
GENERAL RULES:
All games will consist of two 20 minute periods with a four minute
halftime period. The clock will run continuously, except during:
time outs, injury time outs, and the final two minutes of each half.
If the game ends in a tie, there will be a three minute overtime
period w/ one time-out allotted per team. During the final two
minutes of each half the clock will stop at all dead ball
situations. If a team has a 20 point lead or greater, in the second
half, the clock will continue to run during the final two minutes.
If a team has a 30 point lead or greater with 10 minutes remaining
in the second half game will be called
There will be one jump ball at mid-court at the beginning of the
game. All subsequent jump ball situations will be decided by using
the alternate possession method. A jump-ball will also be
administered at the beginning of any overtime period.
Each team will be allowed two time outs per game. The timeouts will
be one minute long and may be taken at any time during the game
(must have possession of the ball or be in a dead ball situation).
One additional timeout will be allowed if overtime is necessary.
Substitutions may be made only in a dead ball situation. Substitutes
MUST notify the scorer of their intent to enter the
game
NO DUNKING - Dunking
results in Technical Foul
–The shot does count.
No offensive player is allowed to have both feet in the lane for a
full three seconds. Loss of possession will occur if this rule is
violated.
Foul shots: If the free-thrower or teammates enter the lane
prematurely (before the ball hits the rim), it will result in a dead
ball and no points awarded.
When a team has committed its sixth common foul in a half, all
subsequent player fouls shall be penalized by awarding the opposing
team a one and one situation from the foul line. After 10 team fouls
in a half, two free throw will be awarded for each foul.
A player will be disqualified from the game after committing his/her
fifth personal foul.
All courts have a MID-COURT LINE, and there will be ten
second count. Back-court violations will also be enforced.
A held ball violation may be called after 5 seconds of continuous
control by one player. The purpose is to discourage “freezing” or
“keep away”.
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